/** Mapping of values of which kind of armor goes to which slot */
export declare enum TypeDestination {
    helmet = "head",
    chestplate = "torso",
    leggings = "legs",
    boots = "feet",
    "off-hand" = "off-hand"
}
export declare const DESTINATIONS: ("off-hand" | "helmet" | "chestplate" | "leggings" | "boots")[];
/** Ranked list of armor materials from worst to best */
export declare const materials: string[];
/** Ranked list of offhand materials from worst to best */
export declare const offhandMaterials: string[];
